<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Saltstone (DEMO) Devlog - itch.io</title><link>https://joscul.itch.io/saltstone</link><description>DEMO - buy a hand of buildings, place them well enough to afford the next, and hold the island for six waves</description><item><guid>https://joscul.itch.io/saltstone/devlog/1658596/repairs-between-waves-and-towers-that-finish-the-job</guid><title>Repairs between waves, and towers that finish the job</title><link>https://joscul.itch.io/saltstone/devlog/1658596/repairs-between-waves-and-towers-that-finish-the-job</link><pubDate>Thu, 10 Sep 2026 06:38:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Buildings now repair themselves at the end of every turn. A wave costs you what it destroys, rather than slowly chipping away at everything it walks past. Towers also shoot the weakest enemy in range...</p>]]></description></item><item><guid>https://joscul.itch.io/saltstone/devlog/1658561/new-island-generation</guid><title>New island generation</title><link>https://joscul.itch.io/saltstone/devlog/1658561/new-island-generation</link><pubDate>Thu, 10 Sep 2026 05:13:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Updated the procedural map generation to use perlin noise. Made the game a bit easier to win which is good for the demo, and I think the islands look a bit more natural too...</p>]]></description></item><item><guid>https://joscul.itch.io/saltstone/devlog/1658160/uploaded-first-demo-for-saltstone</guid><title>Uploaded first DEMO for saltstone</title><link>https://joscul.itch.io/saltstone/devlog/1658160/uploaded-first-demo-for-saltstone</link><pubDate>Wed, 09 Sep 2026 20:28:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Built a small demo testing my gameplay idea for a tower defence game. It is very inspired by the Islanders game on steam. My plan is to start designing art and music/sfx next. This is my first game I...</p>]]></description></item></channel></rss>